shady sands quests

The resident scientist of Adytum in the LA Boneyard, Miles, neads some parts to fix the Hydroponic Farms. Go to the Hub and speak to Mrs Stapleton. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. He will suggest to speak to Sammael for more information. Bring the parts to Smitty in his house to the northeast and he will fix them for you. He can give you information about the area and will tell you that one of his scavengers reported finding near the Deathclaw nest. Beware! There are two ways to save her: Just kill the Crazed Raider. Return to Loxley with the Necklace and then speak to Jasmine for some cash and an electronic lock pick. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. This is the Mainframe computer and is the intelligence guiding the lab. After Decker, Kane, and the rest of Decker's guards are killed, you will return to the Police station. Use this on the elevator in the southwest corner to bypass the security and open the door. In the center room at the north end of the first level, you will find the Yellow Pass Key. In one of the buildings in Old Town in the Hub, you will find a stairwell leading down to the Thieves' Circle. You can offer to help them fix their Water Pump so that they don't need the Water chip any more. After you have killed the merchant for Decker, return to Kane and ask for another job. You can either kill the merchants as you were hired to do, or report this to the police. Operate the large comupter near the center of the level. Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. Kill all six of the Super Mutants. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. Go to the Hub and speak to Mrs Stapleton. Go to the Heights to the west and take the. From this elevator you can access levels four and six. Follow the ghoul to the fridge in the southwest corner of the building for a small reward. Tell the guard that you need to speak to his leader and he will let you pass. Save Saul and Trish's Relationship There are two ways to take care of the Radscorpians. Buy the books that Miles wanted from her. Talk with Kane again to get some tips and your initial 500 caps. Speak to Razlo, the healer, in the southwest corner of the town. Return to the Far Go Traders office and tell Butch what you have found out. He will give you some Deans Electronics books so that you can improve your Repair skill. Like before, you have the choice between completing the job or reporting Decker to the police. Go to the Hub and speak to Mrs Stapleton. Enter the Watershed area through the sewers. Some areas of this town are open only to the members of this faction. Shady Sands houses the Hall of Congress of the New California Republic, as well as the President and their office (headquartered in the same building). She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. The Glow Use the Junk on the Water Pump to repair it. Decker will offer you 3000 caps to kill a merchant and his family who haven't been cooperative with the Underground. The man will thank you for rescuing him. After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Talk to their leader and you will learn that Necropolis has the Water Chip you are looking for. Travel southeast several days to the Glow. Report your success to Gabriel and he will agree to give your friends the weapons they need. Return to the ghoul leader you talked to before and show him the Junk. He will tell you that the Blades killed his son and will offer you $2000 to kill thier leader. Defeat all the Raiders at the farm and then leave the area to return to the Hub. As you approach the Deathclaw, it will attack you. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Neal will kill that gang member and kick the rest out of his bar. Head south to the Water Merchants district and enter the Cathedral. Irwin at the south end of the Hub Downtown will tell you that his farm has been taken over by Raiders. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. He will ask you to kill the Super Mutants in the Watershed. Operate the large comupter near the center of the level. You can download a lot of useful information to your Pip about the lab and FEV. Ask to join, and he will offer you a job to prove yourself. Calm Rebel Faction You let the other fields become fertile again by just tilling up whatever grows there. I … By making it through, you have passed the first test and will gain some experience. He will give you some Deans Electronics books so that you can improve your Repair skill. You should be in the Watershed area. You will only get 400 experience points. Fix the Hydroponic Farms in Adytum By making it through, you have passed the first test and will gain some experience. He will ask you to bring him a tail of a Radscorpian so that he can develop an antidote. He will take you downstairs to his boss. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Fix the Necropolis Water Pump Find the Water Thief Speak to Ian to learn the location of the Raider Camp. Return to the room containing the water supplies around midnight and you will see someone sneak into the room and come back out again. Go east through the Death Claw camp to the Gun Runner's fortress. He will send you on a quest to retrieve some technology from an ancient ruin to the south. She will ask you to help them in their attack against the Regulators. Speak to Teresa in the Living Quarters of Vault 13. Defeat all the Raiders at the farm and then leave the area to return to the Hub. Return to Kane for the rest of your pay. After you have killed the merchant for Decker, return to Kane and ask for another job. He will let you choose your reward. You can download a lot of useful information to your Pip about the lab and FEV. Vault 13. From this elevator you can access levels four and six. After you have joined the Brotherhood of Steel, speak to Talus on the first floor. Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. MAKE SURE you get the rope, you'll need it in Vault 15! She will ask you to help them in their attack against the Regulators. Decker will offer you 3000 caps to kill a merchant and his family who haven't been cooperative with the Underground. Vault 13 Several people in the Vault will complain about someone stealing water. An alternate way to solve this quest is to speak to Sherry in the Crash House a couple of times and convince her to leave the Skulz Gang. Return to the Brotherhood and speak to Talus. In the center room at the north end of the first level, you will find the Yellow Pass Key. Head north to Downtown and then East to the Death Claw nest. It can also be used to open the doors for this elevator on the next floor. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Calm Rebel Faction Return to Kain in the Maltese Falcan for the rest of your pay. You can open the cell door either by picking the lock or blowing it up with some dynamite. The Red Pass Key can be found on the body of the guard in the northeast corner of the second level. He will give you some Deans Electronics books so that you can improve your Repair skill. It is fast and quite powerful. Comment deleted by user 4 years ago 0 children. Confront him to apprehend the Water Thief. LA Boneyard Work your way around the south end of the crater and enter the center room at the north end of the level. Find another manhole cover to gain access to another part of the sewers. Brotherhood. Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. Speak to the other to receive more information about and directions to the Glow. Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. Sneak into the gang real job for you after you have secured 's. And will offer you a shady sands quests to prove yourself that there are witnesses... One of his ghouls to receive your reward Watershed area and will tell you to speak to Gabriel, leader! 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